Swadge 2024 2.0.0
APIs to develop games for the Magfest Swadge
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greyscale_processor.c File Reference

Functions

bool process_greyscale (processorInput_t *arg)
 

Variables

const assetProcessor_t greyscaleProcessor = {.name = "gs", .type = FUNCTION, .function = process_greyscale, .inFmt = FMT_FILE_BIN, .outFmt = FMT_FILE_BIN}
 This converts 12x6 *gs.png files into small binary blobs to be written into the ch32v003's framebuffer for the LED syes.
 

Function Documentation

◆ process_greyscale()

bool process_greyscale ( processorInput_t * arg)

Variable Documentation

◆ greyscaleProcessor

const assetProcessor_t greyscaleProcessor = {.name = "gs", .type = FUNCTION, .function = process_greyscale, .inFmt = FMT_FILE_BIN, .outFmt = FMT_FILE_BIN}

This converts 12x6 *gs.png files into small binary blobs to be written into the ch32v003's framebuffer for the LED syes.