Swadge ESP32-S2  2.0.0
APIs to develop for the Magfest Swadge
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_p2pInfo Struct Reference

Detailed Description

All the state variables required for a P2P session with another Swadge.

#include <p2pConnection.h>

Data Fields

uint8_t modeId
 The mode ID set by the mode using P2P.
uint8_t incomingModeId
 A mode ID to listen for which is different than initialized mode ID. See p2pSetAsymmetric().
p2pConMsg_t conMsg
 The connection message to transmit.
p2pCommonHeader_t startMsg
 The start message to transmit.
p2pDataMsg_t ackMsg
 The acknowledge message to transmit.
uint8_t dataInAckLen
 The length of any extra data which was appended to the ACK, see p2pSetDataInAck().
p2pConCbFn conCbFn
 A callback function called during the connection process.
p2pMsgRxCbFn msgRxCbFn
 A callback function called when receiving a message.
p2pMsgTxCbFn msgTxCbFn
 A callback function called when transmitting a message.
int8_t connectionRssi
 The minimum RSSI required to begin a connection.
struct { 
bool isWaitingForAck
 true if waiting for an ACK after transmitting a message
p2pDataMsg_t msgToAck
 A transmitted message which is waiting for an ACK.
uint16_t msgToAckLen
 The length of the message which is waiting for an ACK.
uint32_t timeSentUs
 The time the message is waiting for an ACK was transmitted.
p2pAckSuccessFn SuccessFn
 A callback function to be called if the message is ACKed.
p2pAckFailureFn FailureFn
 A callback function to be called if the message is not ACKed.
ack
 Variables used for acknowledging and retrying messages.
struct { 
playOrder_t playOrder
 Either GOING_FIRST or GOING_SECOND depending on how the handshake went.
uint8_t myMac [6]
 This Swadge's MAC address.
uint8_t otherMac [6]
 The other Swadge's MAC address.
bool isActive
 true if the connection process has started
bool isConnected
 true if connected to another Swadge
bool broadcastReceived
 true if a broadcast was received to start the connection handshake
bool rxGameStartMsg
 true if the other Swadge's game start message was received
bool rxGameStartAck
 True if this Swadge's game start message was acknowledged.
bool otherMacReceived
 true if the other Swadge's MAC address has been received
uint8_t mySeqNum
 The current sequence number used for transmissions.
uint8_t lastSeqNum
 The last sequence number used for transmissions.
cnc
 Connection state variables.
struct { 
esp_timer_handle_t TxRetry
 A timer used to retry a transmission multiple times if not acknowledged.
esp_timer_handle_t TxAllRetries
 A timer used to cancel a transmission if all attempts failed.
esp_timer_handle_t Connection
 A timer used to cancel a connection if the handshake fails.
esp_timer_handle_t Reinit
 A timer used to restart P2P after any complete failures.
tmr
 The timers used for connection and ACKing.

Field Documentation

◆ modeId

uint8_t modeId

The mode ID set by the mode using P2P.

◆ incomingModeId

uint8_t incomingModeId

A mode ID to listen for which is different than initialized mode ID. See p2pSetAsymmetric().

◆ conMsg

p2pConMsg_t conMsg

The connection message to transmit.

◆ startMsg

The start message to transmit.

◆ ackMsg

p2pDataMsg_t ackMsg

The acknowledge message to transmit.

◆ dataInAckLen

uint8_t dataInAckLen

The length of any extra data which was appended to the ACK, see p2pSetDataInAck().

◆ conCbFn

p2pConCbFn conCbFn

A callback function called during the connection process.

◆ msgRxCbFn

p2pMsgRxCbFn msgRxCbFn

A callback function called when receiving a message.

◆ msgTxCbFn

p2pMsgTxCbFn msgTxCbFn

A callback function called when transmitting a message.

◆ connectionRssi

int8_t connectionRssi

The minimum RSSI required to begin a connection.

◆ [struct]

struct { ... } ack

Variables used for acknowledging and retrying messages.

◆ [struct]

struct { ... } cnc

Connection state variables.

◆ [struct]

struct { ... } tmr

The timers used for connection and ACKing.


The documentation for this struct was generated from the following file: