44bool loadWsgNvs(
const char*
namespace,
const char* key,
wsg_t* wsg,
bool spiRam);
45bool saveWsgNvs(
const char*
namespace,
const char* key,
const wsg_t* wsg);
bool loadWsg(const char *name, wsg_t *wsg, bool spiRam)
Load a WSG from ROM to RAM. WSGs placed in the assets_image folder before compilation will be automat...
Definition fs_wsg.c:34
bool saveWsgNvs(const char *namespace, const char *key, const wsg_t *wsg)
Definition fs_wsg.c:114
bool loadWsgNvs(const char *namespace, const char *key, wsg_t *wsg, bool spiRam)
Definition fs_wsg.c:70
void freeWsg(wsg_t *wsg)
Free the memory for a loaded WSG.
Definition fs_wsg.c:167
A sprite using paletteColor_t colors that can be drawn to the display.
Definition wsg.h:57