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Swadge ESP32-S2/S3
APIs to develop for the Magfest Swadge
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Macros | |
| #define | NVS_KEY_USER_HIGH_SCORE "user_high_score" |
| #define | NVS_KEY_HIGH_SCORES "high_scores" |
| #define | HIGH_SCORE_COUNT(hs) |
Functions | |
| void | initHighScores (highScores_t *hs, const char *nvsNamespace) |
| Load high score data from NVS. | |
| bool | updateHighScores (highScores_t *hs, const char *nvsNamespace, score_t newScores[], uint8_t numNewScores) |
| Update the high score table and user high score with new scores from the player or SwadgePass and persist to NVS. This function handles sorting and limiting the number of scores, so no preprocessing is necessary. | |
| void | saveHighScoresFromSwadgePass (highScores_t *hs, const char *nvsNamespace, list_t swadgePasses, const struct swadgeMode *mode, int32_t(*fnGetSwadgePassHighScore)(const swadgePassPacket_t *packet)) |
| Extract high score data received from SwadgePass and save to the high score table. This should be called from your mode's fnEnterMode function after calling initHighScores(). | |
| void | clearHighScores (const char *nvsNamespace) |
| Clear high score data from NVS. | |
| void | addHighScoreToSwadgePassPacket (const char *nvsNamespace, swadgePassPacket_t *packet, void(*fnSetSwadgePassHighScore)(swadgePassPacket_t *packet, int32_t highScore)) |
| Write high score data to SwadgePass packet for sending to other swadges. This should be called from your mode's fnAddToSwadgePassPacket function. | |
| void | initDisplayHighScores (highScores_t *hs, displayScore_t ds[]) |
| Load the usernames and user images for the high score table into memory. When you are finished with the images, call ::freeHighScoreUserImages() to free the memory. It is safe to call this function multiple times before calling ::freeHighScoreUserImages(). | |
| void | freeDisplayHighScores (highScores_t *hs, displayScore_t ds[]) |
| Free memory used for user images. | |
| #define NVS_KEY_USER_HIGH_SCORE "user_high_score" |
| #define NVS_KEY_HIGH_SCORES "high_scores" |
| #define HIGH_SCORE_COUNT | ( | hs | ) |
| void initHighScores | ( | highScores_t * | hs, |
| const char * | nvsNamespace ) |
Load high score data from NVS.
| hs | The struct that contains the high scores. highScores_t.highScoreCount should be set; other fields will be overwritten |
| nvsNamespace | The NVS namespace to read saved high score data from |
| bool updateHighScores | ( | highScores_t * | hs, |
| const char * | nvsNamespace, | ||
| score_t | newScores[], | ||
| uint8_t | numNewScores ) |
Update the high score table and user high score with new scores from the player or SwadgePass and persist to NVS. This function handles sorting and limiting the number of scores, so no preprocessing is necessary.
| hs | The struct that contains the high scores |
| nvsNamespace | The NVS namespace to write data to |
| newScores | Array of scores to add to the table |
| numNewScores | Count of scores in the array |
| void saveHighScoresFromSwadgePass | ( | highScores_t * | hs, |
| const char * | nvsNamespace, | ||
| list_t | swadgePasses, | ||
| const struct swadgeMode * | mode, | ||
| int32_t(* | fnGetSwadgePassHighScore )(const swadgePassPacket_t *packet) ) |
Extract high score data received from SwadgePass and save to the high score table. This should be called from your mode's fnEnterMode function after calling initHighScores().
| hs | The highScores_t struct that contains the high scores |
| nvsNamespace | The NVS namespace to write data to |
| swadgePasses | A list_t of SwadgePasses from getSwadgePasses() |
| mode | The swadgeMode that is consuming these SwadgePasses. They will be marked as used by this mode. |
| fnGetSwadgePassHighScore | Pointer to a function that returns your mode's high score from a SwadgePass packet |
| void clearHighScores | ( | const char * | nvsNamespace | ) |
Clear high score data from NVS.
| nvsNamespace | The NVS namespace to clear saved high score data from |
| void addHighScoreToSwadgePassPacket | ( | const char * | nvsNamespace, |
| swadgePassPacket_t * | packet, | ||
| void(* | fnSetSwadgePassHighScore )(swadgePassPacket_t *packet, int32_t highScore) ) |
Write high score data to SwadgePass packet for sending to other swadges. This should be called from your mode's fnAddToSwadgePassPacket function.
| nvsNamespace | The NVS namespace to read data from |
| packet | The SwadgePass packet to modify |
| fnSetSwadgePassHighScore | Pointer to a function that sets your mode's high score field in a SwadgePass packet |
| void initDisplayHighScores | ( | highScores_t * | hs, |
| displayScore_t | ds[] ) |
Load the usernames and user images for the high score table into memory. When you are finished with the images, call ::freeHighScoreUserImages() to free the memory. It is safe to call this function multiple times before calling ::freeHighScoreUserImages().
| hs | The highScores_t struct that contains the high scores |
| ds | Array of display structs to be populated. This array must be the same length as highScores_t.highScoreCount. |
| void freeDisplayHighScores | ( | highScores_t * | hs, |
| displayScore_t | ds[] ) |
Free memory used for user images.
| hs | The highScores_t struct that contains the high scores |
| ds | The ::displayScores_t array that contains user images to be freed |